Luke (me) and Jimmy create a game to help the awareness about poverty. The key
technology of the game are AI chat bots.
Overview Poverty Chat is a unique web based game that uses natural
language to explore a virtual world. The player will have an opportunity to meet
an array of different characters. The player will have to solve the mysteries by
chatting with other characters in the game. These characters don’t have the
average computer response you are used to; they each have their own personality
and will response to you differently using an AI Bot technology. The idea is to
get the user involved in conversations. Some of the characters may refer to
others to find the right answer. When the answer is found their notepad takes
note for them for later levels.
The theme of the game is Poverty. The
player will learn what, why, and solutions to poverty throughout the game and
will be needed to win the game.
In Poverty Chat you are a reporter in which you must discover what is the reasons for poverty in this village (and in other places). Information is learned through chatting with the AI characters.
This is our entry for the Microsoft Imagine Cup in 2010 in the Game category. Team consisted of me and one of my brothers Jimmy. Our target was the end poverty section of the United Nations Millennium Goals. The goal of the game is to inform the players of the game of reasons for poverty in a creative way.
We did extensive work with AI bots, and built them in a way that you can learn what you need to do next, with out just giving you the answer. It would listen to what you say before he would know what he was going to say.
MyMouseGames is a collection of educational games which is played by multiple people using multiple mice on the same computer at the same time.
MyMouseGames placed First place in the Imagine Cup US
Nation final. The imagine Cup is a worldwide software design
competition sponsored by Microsoft. Our team - Jimmy, Mark, and Luke Dickinson
(brothers) advanced from first round to semi-finals to national finals in
Cambridge, Massachusetts. Our prizes was $8,000 to split among us and to
continue on to the Imagine Cup World Finals in Cairo,
The theme of the Imagine Cup's in 2009 was the 10 world goals of the UN,
mostly helping developing countries. Anyway we chose to focus on education and
to build it in Silverlight and ASP.NET.
Basically our entry is a bunch of mini educational games that allow you multiple
mice on one computer to play. The idea is one computer can work for many
students. Also the teachers can change the lesson data that is being used in
each game. On top of that, functioned completely though a simple web site. The
purpose was to help every student have access to a computers in ill funded
This video shows some of the first games we made for MyMouseGames. Mine were the ones with the sound.
This video shows some of the case studies which I managed.
Press Coverage News - Winning US Imagine Cup
Microsoft Research Center -Cambridge, MA May 10th, 2009
Speed the card game is 1 to 2 player game made in Silverlight and C#.
(A playable version is available below -- this is the version under 10kb)
The objective of the game is to get rid of your cards before your opponent. The computer has 3 modes: Easy, Normal, and Hard. Control the cards and their placement with the keyboard.
"Rules of speed:
1.Cannot have more then 5 cards.
2.you can only place a card on top of pile if your card is 1 about or below then the current card.
3. To win get rid of all the cards in your hand and deck before your opponent.
Player One uses a,s,d,q,e.
Player Two uses (on the NumPad) 4,5,6,7,9 (With NumLock ON).
P will add a card to each pile.
There are 3 single player modes and one multiplayer mode. So go get a friend and play!"
This was made for the Mix 10k contest in 2010.
The contest is simple. Make a program in 10kb or less.
I made an entry and got a t-shirt sent to my house to prove it!
Speed the card game is another one of my favorite programs I made. Some of the original versions, used the mouse to move cards around, but in an attempt to make it a 2 player game, I switched the controls to the keyboard. I also had to cut out a lot to make it work under 10kb.
This is the project that Ben and I (and a couple others) made for the Oregon state competition.
(High school - Oregon Game Project Challenge)
Splash pages for Darkened Cloud
A level map
Although what is left of our game looks a little messy, Ben and I put a ton of work into this and are very proud of how far we got as we work as a team.
For project we did a good amount of research about pollution, as the topic for the contest was about conserving water. In the game, the main character is a underdog clean water droplet. You can fight by shooting bubbles and punching. The bad guys are the polluted water guys. You are to infiltrate into their base and find proof that they are contaminating the "water confederates" ... while not being caught. Contained a number of puzzles to complete in the game.
We made the game in game maker. A game making program. Ben and the others were in the class learning about game maker and were going to do the programing. I started with just doing the art, until the load got too much for us.
Still in the end we made it to the state competition in Salem, OR.
(Original description below)
"The Darkened cloud is an epic adventure of a water
warrior traveling to the earth. With tensions rising between water confederates
and the Smognonion Empire, Ichigo finds that the Smognonions have been
infiltrating the government. After being trained by his old friend general
falcon, Ichigo learns the basics of water combat and is ready to jump from the
clouds to prove that the water confederates are in grave danger. With an enemy
that is more deadly than any this world has ever faced, it will take courage,
valor, and the training of the legendary water saver, General Falcon. Ichigo a
hero, who finds the strength to carry on and cast his, fears aside as you have
to keep him alive. So when you feel like hope is gone, look inside of him who’s
strong and remember the move that Falcon showed to you. The finally of this
game will be an intense battle where the warriors on both sides are gathered
from the four corners of the earth and all will end either in darkness and a
world of pollution or a world filled with life and light. An epic battle will
conclude this story with legendary proportions and will demonstrate how harmful
pollution causes on the world and its inhabitants."
Ever thought it would be nice if there was a way to give someone an automated compliment everyday?
In this program, (which accordingly was created around valentines day for a friend of mine), you are able to log in with your own name into the program. The compliments use your name as part of the compliment.
Added a feature, where you only get one compliment a day. If you try again, it gives you the same one and tells you to come back tomorrow.